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21. ORE ICE Harvester û Strip Miner Unbalanced. - in Player Features and Ideas Discussion [original thread]
Originally by: ULTImatio Correct, The Mackinaw is not a mining GOD. Maybe it is in mining speed but not in protection. Fit a Mackinaw in EVE-Fit: 2x T2 ICE Mining Upgrades 2x T2 ICE Harvester Now try to put something useful to get your ...
- by Michael McNeil - at 2010.03.08 08:39:00
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22. Covops hunting class ship. - in Player Features and Ideas Discussion [original thread]
Originally by: Dantes Revenge It's becoming a regular occurrence now. However, I notice that it's always novice players moaning about cloaks more often than not. They have yet to grasp the full game and the implications of adding counters ...
- by Michael McNeil - at 2010.03.07 21:55:00
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23. Covops hunting class ship. - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever so you thought we dont have enough useless cloak threads and add yours? let me just ask you one question ... how much sense would a cloak make if you can be detected? who would gimp their ship with fitting a ...
- by Michael McNeil - at 2010.03.07 21:41:00
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24. EVE Universe scale inconsistency - in Player Features and Ideas Discussion [original thread]
Originally by: Razar51 id like to see moving planets and moons as well, but that would create a pos and bookmark nightmare i do not see how, if the bookmarks were to the object, you could have the nav computer lock take into account fo...
- by Michael McNeil - at 2010.03.06 18:42:00
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25. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Dantes Revenge Originally by: KaiserSoze434 Miners will always be intimidated because miners are easily intimidated. What do you really expect when they fly a tin foil ship with all the offensive capability of a ...
- by Michael McNeil - at 2010.03.05 23:17:00
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26. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Zedic Quote: And the cloaking pilot takes little to no risk himself as he can cherry pick his targets, All pvp pilots will, if given the chance - cherry pick i.e. choose a battle they think they can win. Hi, that's...
- by Michael McNeil - at 2010.03.05 16:19:00
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27. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Zedic No. Sorry if I'm being abrasive about this issue. I firmly believe that it's bad, bad BAD to introduce game mechanics that substitute a for lack of innovation, cooperation, willingness to risk, and courage on the pa...
- by Michael McNeil - at 2010.03.05 07:21:00
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28. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Mike C Edited by: Mike C on 04/03/2010 22:17:28 AFK cloaked pilots DO NOT shut down systems. They do not do anything at all. It is you who decides not to use a system. Here is something you can do: A) Fit ECM to you...
- by Michael McNeil - at 2010.03.04 22:48:00
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29. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Mike C No, he isn't. You see him in local and decide that because you are afraid of ship loss, you don't undock. To be honest it is only unfair to him. if the cloaked pilot is active, then he is not going to be found wit...
- by Michael McNeil - at 2010.03.04 22:03:00
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30. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Asheru Originally by: darius mclever Originally by: Asheru Here's a scenario of equal unfairness: XxstealthguyxX warps to 50km on your ice belt after DT and cloaks. He then goes to school for 6 hours. I log o...
- by Michael McNeil - at 2010.03.04 21:26:00
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31. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Asheru Here's a scenario of equal unfairness: XxstealthguyxX warps to 50km on your ice belt after DT and cloaks. He then goes to school for 6 hours. I log on a few hours later and see hi...
- by Michael McNeil - at 2010.03.04 21:08:00
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32. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Asheru Originally by: darius mclever because your pressing a button every 5minutes fscks every other valid game play involving cloaks? how so? carebear much? you bring ...
- by Michael McNeil - at 2010.03.04 19:51:00
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33. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) AFK Cloak pilots, i think some type of timer on the cloak maybe 30 minutes to an hour, if you warp while cloaked your timer resets, if you decloak and click on the cloak button again, your timer is reset. This should solve the problem with AFK ...
- by Michael McNeil - at 2010.03.04 18:50:00
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34. Cloaking device - should it be detectable by probes? - in Player Features and Ideas Discussion [original thread]
i am of the belief that the cloak should have a 1 hour timer, if you are active such as warping around, you are safe, your timer would be restarted while warping, but if you are not warping around, your cloak deactivates after 1 hour and we can fi...
- by Michael McNeil - at 2010.03.04 18:37:00
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35. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
I support any kind of limiter to the cloak, i do believe that something needs to be done to the AFK cloak pilots, they are a I Win to anything. You can train for cloaking in a month or two and shut down a system by being afk, if something was done...
- by Michael McNeil - at 2010.03.04 18:22:00
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36. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
well given that most people do not have the first idea of how to do texture maps or UV maps. they would be forced to do procedural texturing rather then image maps. mostly because if they didnt have access to high enough quality images, (assuming ...
- by Michael McNeil - at 2009.09.13 05:11:00
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37. Solution To Cloak Whining Once And For All - REVISED - in Player Features and Ideas Discussion [original thread]
Originally by: Falun Assad As per this thread by zulupark: http://oldforums.eveonline.com/?a=topic&threadID=905941 local in 0.0 is going to be set to delayed mode anyway... problem solved, because u will never now if theres a red in your...
- by Michael McNeil - at 2008.12.01 15:46:00
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38. Solution To Cloak Whining Once And For All - REVISED - in Player Features and Ideas Discussion [original thread]
Originally by: Andres Talas Originally by: soldieroffortune 258 if they drop right on top of you w/ 3 or 4 cloaked recons What the heck are you doing ratting with 3 or 4 unknowns in Local !???!!! That isnt ratting, thats freak...
- by Michael McNeil - at 2008.12.01 15:29:00
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39. Solution To Cloak Whining Once And For All - REVISED - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Edited by: WillageGirl on 27/11/2008 12:34:16 Heres your compromise and since you have been ranting just against AFK cloaking, this should be fine with you(s). If you want to make your Idea kill only AFK clo...
- by Michael McNeil - at 2008.11.27 14:21:00
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40. Solution To Cloak Whining Once And For All - REVISED - in Player Features and Ideas Discussion [original thread]
it would seem that those one the side of the lone cloaked gun man claim that the ballance to the cloak is he can not decloak unless he wants to die. while theose that say we want a way to find the lone cloaking man say he prosents a great danger w...
- by Michael McNeil - at 2008.11.27 03:13:00
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